The GameFrame Blog
Writing on game doc craft, Specialist review design, version control without the git rage, and how studios actually ship.
Exporting docs and sharing vaults
Export any document version to Markdown, JSON, CSV, PDF, or Word, and share a vault with a stable link. What each format is for, which need a paid plan, and how share links work.


Turn one big GDD into many docs with smart import
Smart import takes a single sprawling design document and proposes a clean split into separate, structured docs you review before anything is created. Here is how it works.

A guide to Specialist Reviews
Eleven design specialists, what each one looks for, how credits are charged, and how to read the findings — a practical guide to running Specialist Reviews on a game design doc.

How branches and merge requests work in Gameframe
Prototype a risky design change on a branch, open a merge request, get it reviewed, and merge it back — without ever destabilising the canonical document.

Getting started with Gameframe
A first-session walkthrough — create a vault, write your first design doc, save a version, and run a Specialist Review. From signup to your first reviewed document.

Why game design needs version control
Game design documents drift, balance spreadsheets fork, and narrative arcs diverge. Version control makes the change history explicit.

Branching design docs without breaking the team
How to use Gameframe branches to prototype mechanics, run balance experiments, and explore narrative variants without losing the canonical document.

Specialist Reviews for game design docs
How Gameframe surfaces inconsistencies, contradictions, and missing detail in a design doc using a model run that respects the source-of-truth contract.
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