Features

The workspace that thinks like a game team.

Every feature in GameFrame exists because a studio asked us for it. Branches, eleven specialist reviewers, doc history, API access, and Google Sheets — built into one workspace, no glue code.

11
Specialist reviewers
300
Free AI credits to start
Branch → review → merge
Version control built for GDDs
14 days
Full-featured free trial
Marquee features

What sets GameFrame apart

Specialist Review Personalities

Eleven specialists. One run. Every save.

Game Designer, QA, Level Designer, Narrative, UX, Producer, Audio Engineer — eleven specialist reviewers each read your doc through their own lens, and write findings in their own voice.

  • Eleven reviewers covering design, QA, level, narrative, art, audio, production
  • Findings line-anchored to your doc with severity tagging
  • Re-run on a selection — not the whole doc — for fast iteration
Meet the reviewers
boss_arena.gdd · v6
Specialist Review · 3 specialists 1 1
Game Designer line 142 Critical
Damage falloff too aggressive
SMG class loses 60% damage between 10–14m.
QA Tester line 220 High
Spawn point clips arena pillar
Repro 3/5 on console build 1248.
Level Designer line 310 Medium
South retreat path missing
Players pushed south can't disengage.

Branches & merge requests

Version control for designers, without the git rage.

Propose a change in a branch, get it reviewed line-by-line, merge it when AI and humans both sign off. No more "final_v3_actually_final" Drive links.

  • Per-doc branches with line-anchored review comments
  • Text-level conflict detection — overlapping edits highlighted before merge
  • Merge readiness rail — reviewers approved + no conflicts + AI clean
See the merge model
merge requests
Soften SMG mid-range falloff Ready
Mark Levin · balance/dps-curve main
- smg_falloff_10_14m = 0.40
+ smg_falloff_10_14m = 0.70
  rifle_falloff_10_14m = 0.95
Reviewers approved 2 / 2
No conflicts Clean
Specialist review clean No critical

Document editor

A doc editor that knows it's writing a game.

Slash menu for game-doc block types (callouts, balance tables, spec rubrics), inline AI findings as you type, and full version history that you actually want to read back.

  • Slash menu with game-doc-native block types
  • Inline AI findings appear next to the lines that triggered them
  • Selection-anchored review — review just the paragraph you changed
Try a template
boss_arena.gdd
BOSS ENCOUNTER DESIGN

The Iron Custodian

All ranged weapons obey the standard falloff curve. The SMG class has its falloff exaggerated to encourage closer engagement.

Game Designer AI Critical line 142
Falloff curve is too aggressive at mid-range — softer 8–14m needed.
Blocks
Callout · AI insight
Table
Image / sketch
And everything else under the hood

The workspace plumbing you'd build yourself

Version history & diff

Every save creates a version. Diff any two — including spreadsheets, cell by cell. Restore in one click. Tag versions with AI runs so you can always trace back to why a change shipped.

How history works

Smart import

Drop in a PDF, paste Markdown, or point at a public URL. We parse §-headings, preserve structure, and turn your legacy GDD into a first-class versioned doc.

Migration guides

Google Sheets integration

Pull live data from Google Sheets directly into your GDD via OAuth. Balance tables and stat blocks stay current without copy-paste. More integrations on the roadmap.

See the roadmap

Admin & audit log

Studio-wide roles, suspendable accounts, promo codes, full audit trail of every action — auth, billing, admin, data. Filter by scope, expand to see the raw event payload.

Admin tour

API & Personal Access Tokens

Automate vault and document operations with the REST API. Issue Personal Access Tokens with granular scopes — hand one to a contractor or wire it into your build chain.

Developer docs

Security & 2FA

2FA/TOTP on every account, recovery codes you can print, session control across devices, and a full audit log. Enterprise SSO and SCIM are on the roadmap.

See the roadmap
How it stacks up

Free for solos. Pro plumbing for studios.

The core workflow — branches, Specialist review, version history, and the editor — is available on every plan. Seat counts, AI credits, and storage scale with your team. See full pricing for limits by tier.

See full pricing
Solo
Free
1 seat
Indie
$12
/ seat / mo
Studio
$49
/ seat / mo
Built for your team's shape

See how it plays out, by role

Try every feature free for 14 days.

No credit card. Bring any GDD, run the eleven reviewers, and ship a balance patch your QA actually likes.