Features

Entity Extraction

Entity extraction is the AI-powered process of automatically identifying and cataloging named entities like characters, locations, items, and game mechanics from unstructured text in design documents.

What Is Entity Extraction?

Game design documents are full of named entities: characters, locations, items, factions, abilities, and mechanics. These entities are referenced across dozens of documents, and keeping track of all references manually is impractical. When a character gets renamed or a location is cut from the game, finding every reference across the entire document set is tedious and error-prone.

Entity extraction uses natural language processing to scan documents and identify these named entities automatically. It builds a cross-reference graph that shows which entities appear in which documents, how they relate to each other, and how references change over time. This is particularly valuable for large projects where the design documentation spans hundreds of pages.

The practical benefit is impact analysis. When a designer proposes renaming a character or changing a key mechanic, entity extraction shows every document that would be affected. This prevents the common problem of updating the main GDD but forgetting to update the quest design doc, the dialogue script, and the character sheet.

How Gameframe Handles This

Gameframe uses Claude AI to extract entities from your documents as you write. Characters, locations, items, and mechanics are automatically cataloged and cross-referenced across your vault. When you view an entity, you see every document that mentions it and how references have changed over time.

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